   P3D (FSX)"sky cold clouds"
:
-      ;
-      ;
-      (  ).
  
  "sky_ColdClouds" :
-  "SKY_COLD_CLOUDS" -       ;
-  "morning_cold_clouds" -  ;
-  "day_cold_clouds"     -   
-  "evening_cold_clouds" -    ;
-  "evening_cold_clouds long time sunset" -     ;
-  "night_cold_clouds"   -    ;
-  "night_cold_clouds long time sunset"   -     .


: 
       "Texture"      (  ,   ).
    "SKY_COLD_CLOUDS"   "Texture",   .
      (, , ,)  ()   ,     .


   P3D        Shaders,   : C:/username/AppData/Local/Lockheed Martin/Prepar3D.
  HDR   lighting  :

brightness - 1,10
bloom      - 0,25
saturation - 1,45





=======================================================================================================================================

P3D(FSX) Sky textures "sky cold clouds"
Features:
- Cool shades of clouds during the day;
- Almost neutral color haze and fog;
- Sky glow long after sunset (with the possibility of cancellation)


contents of "sky_ColdClouds" directory:
- "SKY_COLD_CLOUDS" folder 	- all daily textures;
- "morning_cold_clouds"    - morning only textures;
- "day_cold_clouds" folder - daytime only textures;
- "evening_cold_clouds"    - evening only textures (normal duration of sunset);
- "evening_cold_clouds long time sunset"    - evening only textures;
- "night_cold_clouds"	  - nighttime only textures (normal duration of sunset); 
- "night_cold_clouds long time sunset"	  - nighttime only textures .

Setup:
In a simulator installation directory find the "Texture" folder and a make its backup (or backups of files to be replaced)
Copy files from "SKY_COLD_CLOUDS" to "Texture" folder and agree on replacement.
If you want to install only part of textures use files from coresponding directory.


After installation to P3D before launching simulator it is highly recommended to remove contents of the "Shaders" folder located at C: / username / AppData / Local / Lockheed Martin / Prepar3D.
Recommended HDR settings in "lighting" section of simulator menu:
 
brightness - 1,10
bloom      - 0,25
saturation - 1,45